Firearms

Weapons

  • If you build a character with access to or training in military technology, you gain access to the entire small-arms list in the rulebook, barring futuristic and siege-sized weapons.
  • All medieval weapons and armor are available for purchase. Modern armor up to Kevlar is available to the players. You must still adhere to the 500$ starting funds.
Weapon Range RoF Damage AP Ammo Weight Cost Notes
Pistol 12/24/48 1 2d6 1 10 4 Low (50-100$) Semi-Automatic
Heavy Pistol 12/24/48 1 2d6+1 1 6 6 Medium (100-250$) Semi-Automatic
Carbine Rifle 18/36/72 1 2d8 2 6 10 Medium (100-250$) Semi-Automatic
Shotgun 12/24/48 1 (2) 1-3d6 6 8 Low (50-100$) See Rulebook
SMG 12/24/48 3 2d6 1 30 8 High (250-1000$) Automatic, 3RB
Long-Arm Rifle 24/48/96 1 2d8+1 2 6 12 High (250-1000$) Min. Strength d6
Hunting Rifle 30/60/120 1 2d10 4 4 18 High (250-1000$) Snapfire Penalty, Min. Strength d8
Sidhe War-bow 24/48/96 1 2d10+1 4 1 8 Sidhe only, Min. Strength d8

Firearms

The Endless Wilds Kilbourne