Hacking

Blackjack & Hack
Hacking a computer system for information is now a mini-game, played against the storyteller, who represents the counter-hacker or engineer who first made the system you are hacking. It plays like Blackjack;

  • The hacker makes a Hacking (Smarts) roll against the Security Rating of the system (1/2 Computer skill of their programmer, +2), called the House. On a success, he is dealt a hand of two cards. On a raise, he gets an “Ace in the Hole”, a second face-down card. You can fail twice before the system catches on — and spend Fate to make additional attempts. When making his hand to begin playing blackjack (hacking) against the storyteller (the House) from this point, he may use either of his face down cards to determine his total (first draw, or Ace in the Hole, if he has one).
  • If the Hacker gets blackjack (ten and ace), he immediately wins and has full access! If the House busts, the Hacker gains an immediate Fate, and you play again with a new hand. A simple win reveals basic access to the information the Hacker was looking for. If the Hacker busts, he has one chance to make a Skill roll at -2 against the security rating of the House, or else the Jig is Up! and the Chase is On!

Hacking

The Endless Wilds Kilbourne